TNB Games is a small studio that specializes in all kinds of Game Development, with the exception of some console targets.
We have experience in Unity engine games, Unreal engine games, and specialize in older codebases, from yesterday, that are not built on a traditional 3rd party game engine.
We are available for hire to help you bring a game to market or work on older codebases. We’ve worked with many amazing clients in the past years providing software and game development support for many projects. We have limited availability to partner for our next venture. If you think we’d be a good fit, reach out!
Here Are Some of the People We’ve Already Worked With:
Bethesda Game Studios

TNB Games has provided engineering resources to allow older, back catalog Bethesda games to be released on the Epic Store.
Playable Worlds

TNB Games has provided some engineers to Playable Worlds, working on a currently unannounced project.
Skydance Interactive

We have been lucky enough to provide engineering services for Skydance Interactive, on various VR projects.
Techopoly

TNB Games built a complete LED screen system, comparable with the system used by the Mandalorian, called “Aperture”, based in Unreal and with external real time tools.
Q Games

TNB Games built an as yet unreleased and unannounced Unity based game for Q Games from scratch. Hopefully this game will be released sometime in the future.
Microsoft

TNB Games provided some of the engineering talent that helped deliver Age of Empires : Definitive Edition, and also was engineering lead on Age of Empires II : Definitive Edition
Rebellion

Engineers from TNB Games were brought into help out on the BattleZone 97 : Redux project.
AMD

AMD is our development partner for the Fractulour VR game. We are proud to be working with such an august and impressive hardware supplier!
Digital Domain

Among other tools, we created the Digital Virtual Camera’s that Digital Domains Virtual Production group use on their motion capture stage in Los Angeles. This virtual camera was used to shoot the Ready Player One movie, with Steven Spielberg.
Playfab

TNB Games were lucky enough to be among the first users of the PlayFab database and game backend server system, and we were hired to update their technical documentation that are provided for all users.
Lexus

TNB Games were involved in the Lexus IOS app that allows you to control your car remotely. Offering the ability to set limits on the car (speed, distance, usage times etc) depending on who was driving the car, as well as being able to turn the car on or off, lower windows, unlock / lock, and so on, this app is a must have for the modern driver.
Insomniac

Insomniac are famous for their internal tools – who do they go to when they need extra tools? TNB games! We are very happy to have worked with Insomniac to rebuild their entire model and animation export system.
Tobii

TNB Games is proud to be providing field services for Tobii’s face tracking system. Our engineers are in the field implementing their facetracking API’s for many different customers.
NetSanity

We here at TNB Games developed the Iphone app that allows parents to control their children’s access to other IOS devices.
Robomodo

TNB Games were lucky enough to help out finish off the mobile game based on the smash movie, Hunger Games : Catching Fire.
17 Bit

TNB Games were able to port the XNA indie darling game, Skulls of the Shogun to IOS (no mean feat, we can assure you!).
GameSalad

TNB Games developed a new version of their IOS based game uploading and distribution system.