We have several job openings, on different projects. TNB Games has several projects on the go, some internal and some for external Work For Hire Clients.
Note, we are a WFH company, so you don’t need to be in the Mesa area to apply. We don’t apply regional modifications of rates or salary; we do generally pay more than the going rate though. We prefer you to be within GMT – 10 to +1 timezones – it makes team meetings difficult if you are outside that banding, – but we will make exceptions for the right candidate.
If you are US based, we do offer FTE status (depending on States, some are easier to deal with than others.)
We are very task driven, not hours driven. We don’t get all upset about hours spent in a chair, we are way more interested in whether tasks are completed when they said they would be.
While we do offer WFH, we do a complete team meet up for two weeks, twice a year, once here in AZ at TNB Games office space, and once in another Locale (we just did it in London, for example.)
Our contracts, – if you end up going the contractor route – , are usually six months in duration, but are designed that employment is open ended, rather than for a specific project or task. The idea is that you’ll want to stick around past whatever you were hired for initially.
We also want people who are not afraid of suggesting things, making adjustments on the fly and people who can iterate and see what works and what does not. We work as a team to try and redesign when necessary, so you aren’t on your own with that.
If you have interest, please drop us here a line – with a resume (and portfolio, if you are an artist), at jake@tnbgames.com
Our current openings are:-
Unreal 5.1 Project – target platforms are Windows, OSX, Playstation 5 and XBox series X.
Experienced Texture Artist/Generalist
Full time contractor / employee (if US based)
TNB Games is a growing studio working on both new and established brands. You’ll be working remotely with an experienced cross discipline team with full transparency on every aspect of the project. You’ll be the principle texture artist in a small motivated art team led by an experienced Art Director working on both established brands and new IP using Unreal 5.
We’re looking for an artist who is intimately familiar with the texturing process. Being able to take a model and turn into something alive or make epic snow covered cliffs from just a couple of tiling textures. You’ll be familiar with Unreal’s PBR workflow and eager to make the most of its shaders and channels.
Key responsibilities:
- Creating multi-channelled textures for modelled assets.
- Making environmental textures to describe biomes using first party techniques (not relying solely on scanned libraries for core assets).
- Feed into, and help shape the art pipeline around the best practices you know produce rich environments and believable assets.
- Participate in the development of the game, getting involved with making it the best it can be.
Qualifications/skills:
- Taking a pen and paper concept and 3d models, then transforming these into fully textured assets.
- A good understanding of colour & light, and how this relates to the PBR workflow.
- A particular interest in UV’s and how to get the best from them and the skills to illustrate this to more junior staff using DDC software.
- Willingness to explore new ways of working and always learning.
Also worth mentioning if you have it:
- Game development experience with Unreal’s material system.
- Experience with Substance Designer, Houdini or other procedural tools.
- Modelling in low- or high-poly for game assets or 3d modelling just to get that exact heightmap.
- Experience with landscape tools such as Gaea or World Machine.
- Experience with scripting in Python or equivalent.
- Some degree of understanding of how MidJourney AI works, since we do use this for some concept art work.
- A deep understanding of why Cadbury Chocolate is better than anything else, and the ability to articulate this at the drop of a hat.
Unreal VR Graphics Engineer x 2
Full Time Contractor
This is an external client requirement, working for the VR media group within a large Hollywood production company. You would be working both on Movie/TV IP and also on original content, who is based in LA, although you will be remote.
This is a VR product group – both Quest and HTC products – so be aware of that going in. You’d be working as part of a team directed at that client, rather in house.
Working with graphics for VR is a particular skill, so a deep understanding of graphics optimization (what shaders are doing, and how to make them faster) and also graphics API best practices are required.
Requirements:
- At least a 6.5 out of 10 for C++ proficiency. You will be tested on this.
- At least 4 years of Unreal experience – Unreal 4 is fine.
- An understanding of what is happening at the graphics API layer in terms of graphics manipulation.
- A desire to make cool VR games. If you aren’t interested in VR this isn’t for you.
- Communication skills. You can’t be a shrinking violet.
Nice to Haves:
- Work on a previous published VR Title.
- John Wick like skills in BeatSaber.