
Megan Grass, Engineer
Megan has a passion for reverse-engineering computer software and proprietary file formats, having spent roughly fifteen years teaching herself C/C++ and low-level assembly languages to aid in her quests. Her roots in the Resident Evil video game modification community eventually pushed her to pursue and obtain a degree in Computer Animation and Video Game Development.
She is ecstatic to work with industry veterans at TNB Games and thankful to those who believed in her abilities.