
Ritchie Brannan, Senior Engineer
Against incredible odds, a process of genetic selection spanning millions of years, driven by the need to survive in a hostile universe, culminated in the birth of someone who would forever change the destiny of all mankind. Less impressively, the same process produced Ritchie Brannan.
How do I describe the man that is Ritchie Brannan? New York Times best-selling author, Nobel Laureate, Fields medallist, Oscar winner, explorer, spaceman and cat, these are just some of the things that he wanted to be when he grew up.
Polymath, auteur, bon-vivant, and raconteur par excellence, are just a few examples of the list of fancy words and phrases that Ritchie Brannan has heard of.
Ritchie has been working in and around the games industry since the mid 80’s. He has worked for companies including Electronic Arts, Ubisoft, Take-Two, Sony Computer Entertainment and Gremlin Graphics in various technical and management roles.
Primarily specializing in rendering, Ritchie also has extensive experience with low level and embedded systems, multi-threading, image processing, data and video compression, physics, collision detection, eye tracking and VR. Ritchie has worked in every area of game development.
Ritchie has a particular interest in mathematics and algorithms and has taught mathematics to both under-graduate and graduate level students.
Programming mostly in C++ and HLSL/GLSL/CG, Ritchie has worked with a wide range of games engines including Unreal, proprietary in-house engines used by Ubisoft and Electronic Arts and assorted bespoke engines. Ritchie has worked on titles for PC, consoles ranging from the Super Nintendo to the Playstation 5 and multiple VR platforms.
Originally from the North of England, Ritchie currently lives in Rugby, England with his wife Jennie, daughter Lilly and two cats ‘Sukins’ and ‘Missy’.